Difference between revisions of "SRD:Obscuring Mist"

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| lvl=[[SRD:Air Domain|Air]] 1,  [[SRD:Assassin Spell List|Asn]] 1,  [[SRD:Cleric Spell List|Clr]] 1,  [[SRD:Darkness Domain|Darkness]] 1,  [[SRD:Druid Spell List|Drd]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1,  [[SRD:Water Domain|Water]] 1,  [[SRD:Weather Domain|Weather]] 1
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| lvl=[[SRD:Air Domain|Air]] 1,  Assassin 1,  Cleric 1,  [[SRD:Darkness Domain|Darkness]] 1,  Druid 1,  Sorcerer/Wizard 1,  [[SRD:Water Domain|Water]] 1,  [[SRD:Weather Domain|Weather]] 1
 
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Latest revision as of 07:28, 10 April 2011

This material is published under the OGL


Obscuring Mist
Conjuration (Creation)
Level: Air 1, Assassin 1, Cleric 1, Darkness 1, Druid 1, Sorcerer/Wizard 1, Water 1, Weather 1
Components: V, S
Casting time: 1 standard action
Range: 20 ft.
Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.



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Facts about "Obscuring Mist"
ComponentV + and S +
LevelAir 1 +, Assassin 1 +, Cleric 1 +, Darkness 1 +, Druid 1 +, Sorcerer/Wizard 1 +, Water 1 + and Weather 1 +
RangeOther +
SchoolConjuration +
SubschoolCreation +
TitleObscuring Mist +