Difference between revisions of "SRD:Obscuring Mist"
From Dungeons and Dragons Wiki
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard") |
m (Text replace - "Clr" to "Cleric") |
||
Line 4: | Line 4: | ||
| school=Conjuration | | school=Conjuration | ||
| subschool=Creation | | subschool=Creation | ||
− | | lvl=[[SRD:Air Domain|Air]] 1, [[SRD:Assassin Spell List|Asn]] 1, | + | | lvl=[[SRD:Air Domain|Air]] 1, [[SRD:Assassin Spell List|Asn]] 1, Cleric 1, [[SRD:Darkness Domain|Darkness]] 1, Druid 1, Sorcerer/Wizard 1, [[SRD:Water Domain|Water]] 1, [[SRD:Weather Domain|Weather]] 1 |
| comp=V, S | | comp=V, S | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] |
Revision as of 07:16, 10 April 2011
This material is published under the OGL |
Conjuration (Creation) | |
Level: | Air 1, Asn 1, Cleric 1, Darkness 1, Druid 1, Sorcerer/Wizard 1, Water 1, Weather 1 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | 20 ft. |
Effect: | Cloud spreads in 20-ft. radius from you, 20 ft. high |
Duration: | 1 min./level |
Saving Throw: | None |
Spell Resistance: | No |
A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.
This spell does not function underwater.
Back to Main Page → System Reference Document → Spells