Difference between revisions of "SRD:Summon Nature's Ally II"
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| name=Summon Nature’s Ally II | | name=Summon Nature’s Ally II | ||
− | | school= | + | | school=Conjuration |
− | | lvl= | + | | subschool=Summoning |
+ | | desc=Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text) | ||
+ | | lvl=Druid 2, Ranger 2 | ||
| comp=V, S, DF | | comp=V, S, DF | ||
| casttime=1 [[SRD:Round|round]] | | casttime=1 [[SRD:Round|round]] | ||
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Latest revision as of 07:08, 10 April 2011
This material is published under the OGL |
Conjuration (Summoning) [Air, Chaotic, Earth, Evil, Fire, Good, Lawful, or Water, (see text)] | |
Level: | Druid 2, Ranger 2 |
---|---|
Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
Back to Main Page → System Reference Document → Spells