Difference between revisions of "SRD:Symbol of Weakness"

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| name=Symbol of Weakness
 
| name=Symbol of Weakness
 
| school=Necromancy
 
| school=Necromancy
| lvl=[[SRD:Cleric Spell List|Clr]] 7,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 7
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| lvl=[[SRD:Cleric Spell List|Clr]] 7,  Sorcerer/Wizard 7
 
| comp=V, S, M
 
| comp=V, S, M
 
| casttime=10 minutes
 
| casttime=10 minutes

Revision as of 06:53, 10 April 2011

This material is published under the OGL


Symbol of Weakness
Necromancy
Level: Clr 7, Sorcerer/Wizard 7
Components: V, S, M
Casting time: 10 minutes
Range: 0 ft.; see text
Effect: One symbol
Duration: See text
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.

Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per caster level.

Note: Magic traps such as symbol of weakness are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of weakness and Disable Device to thwart it. The DC in each case is 25 + spell level, or 32 for symbol of weakness.

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.



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Facts about "Symbol of Weakness"
ComponentV +, S + and M +
LevelClr 7 + and Sorcerer/Wizard 7 +
RangeOther +
SchoolNecromancy +
TitleSymbol of Weakness +