Difference between revisions of "SRD:Symbol of Weakness"
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| name=Symbol of Weakness | | name=Symbol of Weakness | ||
| school=Necromancy | | school=Necromancy | ||
− | | lvl=[[SRD:Cleric Spell List|Clr]] 7, | + | | lvl=[[SRD:Cleric Spell List|Clr]] 7, Sorcerer/Wizard 7 |
| comp=V, S, M | | comp=V, S, M | ||
| casttime=10 minutes | | casttime=10 minutes |
Revision as of 06:53, 10 April 2011
This material is published under the OGL |
Necromancy | |
Level: | Clr 7, Sorcerer/Wizard 7 |
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Components: | V, S, M |
Casting time: | 10 minutes |
Range: | 0 ft.; see text |
Effect: | One symbol |
Duration: | See text |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakness that deals 3d6 points of Strength damage.
Unlike symbol of death, symbol of weakness has no hit point limit; once triggered, a symbol of weakness simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of weakness are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of weakness and Disable Device to thwart it. The DC in each case is 25 + spell level, or 32 for symbol of weakness.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.
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