Difference between revisions of "SRD:Greater Magic Fang"

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| name=Magic Fang, Greater
 
| name=Magic Fang, Greater
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Druid Spell List|Drd]] 3,  [[SRD:Ranger Spell List|Rgr]] 3,  [[SRD:Scalykind Domain|Scalykind]] 3
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| lvl=Druid 3,  [[SRD:Ranger Spell List|Rgr]] 3,  [[SRD:Scalykind Domain|Scalykind]] 3
 
| comp=V, S, DF
 
| comp=V, S, DF
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Revision as of 06:17, 10 April 2011

This material is published under the OGL


Magic Fang, Greater
Transmutation
Level: Druid 3, Rgr 3, Scalykind 3
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Magic fang gives one natural weapon of the subject a +1 per four caster levels (maximum +5) enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.)

Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level).

Greater magic fang can be made permanent with a permanency spell.



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Facts about "Greater Magic Fang"
ComponentV +, S + and DF +
LevelDruid 3 +, Rgr 3 + and Scalykind 3 +
RangeOther +
SchoolTransmutation +
TitleGreater Magic Fang +