Difference between revisions of "SRD:Cold Warding (Epic Armor Enhancement)"
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''[[SRD:Caster Level|Caster Level]]:'' 21st; ''Prerequisites:'' [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Craft Epic Magic Arms and Armor|Craft Epic Magic Arms and Armor]], ''[[SRD:Protection from Energy|protection from energy]]''; ''Market Price:'' +6 bonus. | ''[[SRD:Caster Level|Caster Level]]:'' 21st; ''Prerequisites:'' [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Craft Epic Magic Arms and Armor|Craft Epic Magic Arms and Armor]], ''[[SRD:Protection from Energy|protection from energy]]''; ''Market Price:'' +6 bonus. | ||
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Revision as of 18:03, 1 March 2011
This material is published under the OGL |
Cold Warding
The armor absorbs the first 50 points of cold damage per round that the wearer would normally take (similar to the resist energy spell).
Caster Level: 21st; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, protection from energy; Market Price: +6 bonus.