Difference between revisions of "SRD:Gloom"

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<noinclude>
 
{{OGL Top}}
 
{{OGL Top}}
 
=GLOOM=
 
=GLOOM=
 
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</noinclude>
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
 
|style=
 
|style=
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|size=Medium
 
|size=Medium
 
|type=Monstrous Humanoid   
 
|type=Monstrous Humanoid   
|hd=25d8+225  |hp=337 hp  
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|hd=25d8+225  |hp=337   
 
|init=+26 (+18 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])   
 
|init=+26 (+18 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])   
 
|speed=30 ft.   
 
|speed=30 ft.   
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|adv=25+ [[SRD:Hit Dice|HD]] (Medium-size)   
 
|adv=25+ [[SRD:Hit Dice|HD]] (Medium-size)   
 
}}
 
}}
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<noinclude>
 
In the hand of any other creature but a gloom, the dagger is a ''+5 [[SRD:Keen|keen]] [[SRD:Dagger|dagger]]''.   
 
In the hand of any other creature but a gloom, the dagger is a ''+5 [[SRD:Keen|keen]] [[SRD:Dagger|dagger]]''.   
  
 
A gloom’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
A gloom’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
  
===COMBAT===
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===Combat===
  
 
'''[[SRD:Fear|Fear]] [[SRD:Gaze|Gaze]] ([[SRD:Su|Su]]):''' Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s [[SRD:Gaze|gaze]] must succeed at a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 32) or suffer the effects of a ''[[SRD:Fear|fear]]'' spell as cast by a 20th-level caster.  The [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
 
'''[[SRD:Fear|Fear]] [[SRD:Gaze|Gaze]] ([[SRD:Su|Su]]):''' Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s [[SRD:Gaze|gaze]] must succeed at a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 32) or suffer the effects of a ''[[SRD:Fear|fear]]'' spell as cast by a 20th-level caster.  The [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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[[Category:SRD]]
 
[[Category:SRD]]
 
[[Category:OGL]]
 
[[Category:OGL]]
[[Category:Monster]]
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[[Category:Epic Monster|{{BASEPAGENAME}}]]
[[Category:Epic|{{BASEPAGENAME}}]]
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[[Category:Any Climate|{{BASEPAGENAME}}]]
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</noinclude>

Latest revision as of 17:52, 28 February 2011

This material is published under the OGL

GLOOM[edit]

Size/Type: Medium Monstrous Humanoid
Hit Dice: 25d8+225 (337 hp)
Initiative: +26 (+18 Dex, +8 Superior Initiative)
Speed: 30 ft.
Armor Class: 40 (+18 Dex, +12 insight), touch 40, flat-footed 22
Base Attack/Grapple: +25/+36
Attack: +10 keen dagger of human dread +54 (1d4+21/17-20) melee
Full Attack: +10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear gaze, sneak attack +13d6
Special Qualities: Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic
Saves: Fort +17, Ref +32, Will +21
Abilities: Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30
Skills: Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46
Feats: Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)
Environment: Any urban
Organization: Solitary
Challenge Rating: 25
Treasure: Nonstandard (just its dagger)
Alignment: Usually lawful evil
Advancement: 25+ HD (Medium-size)
Level Adjustment:


In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.

A gloom’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat[edit]

Fear Gaze (Su): Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex): This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.

Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.

Spell-Like At will—shadow walk; 3/day— true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.



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Facts about "Gloom"
AlignmentUsually lawful evil +
Challenge Rating25 +
EnvironmentAny urban +
Level Adjustment+
SizeMedium +
TitleGloom +
TypeMonstrous Humanoid +