Difference between revisions of "SRD:Gloom"
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Latest revision as of 17:52, 28 February 2011
This material is published under the OGL |
GLOOM[edit]
Size/Type: | Medium Monstrous Humanoid |
---|---|
Hit Dice: | 25d8+225 (337 hp) |
Initiative: | +26 (+18 Dex, +8 Superior Initiative) |
Speed: | 30 ft. |
Armor Class: | 40 (+18 Dex, +12 insight), touch 40, flat-footed 22 |
Base Attack/Grapple: | +25/+36 |
Attack: | +10 keen dagger of human dread +54 (1d4+21/17-20) melee |
Full Attack: | +10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Fear gaze, sneak attack +13d6 |
Special Qualities: | Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic |
Saves: | Fort +17, Ref +32, Will +21 |
Abilities: | Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30 |
Skills: | Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46 |
Feats: | Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger) |
Environment: | Any urban |
Organization: | Solitary |
Challenge Rating: | 25 |
Treasure: | Nonstandard (just its dagger) |
Alignment: | Usually lawful evil |
Advancement: | 25+ HD (Medium-size) |
Level Adjustment: | — |
In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.
A gloom’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Combat[edit]
Fear Gaze (Su): Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.
Opportunist (Ex): This ability functions like the rogue class feature of the same name.
Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.
Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.
Spell-Like At will—shadow walk; 3/day— true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.
Back to Main Page → System Reference Document → Creatures
Alignment | Usually lawful evil + |
Challenge Rating | 25 + |
Environment | Any urban + |
Level Adjustment | — + |
Size | Medium + |
Title | Gloom + |
Type | Monstrous Humanoid + |