Difference between revisions of "SRD:Werewolf Lord"
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− | == | + | ==Lycanthrope, Werewolf Lord== |
− | {{ | + | {{3.5e Monster Classic |
|style= | |style= | ||
|#ofEntries=3 | |#ofEntries=3 | ||
− | | | + | |monster=Werewolf Lord, Human Form |
− | | | + | |monster2=Werewolf Lord, Dire Wolf Form |
− | | | + | |monster3=Werewolf Lord, Hybrid Form |
− | |size=Medium |type= | + | |size=Medium |type=Humanoid |subtypes=Shapechanger |
− | |size2=Large |type2= | + | |size2=Large |type2=Humanoid |subtypes2=Shapechanger |
− | |size3=Large |type3= | + | |size3=Large |type3=Humanoid |subtypes3=Shapechanger |
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|hd=10d10+20 plus 6d8+30 |hp=132 | |hd=10d10+20 plus 6d8+30 |hp=132 | ||
|hd2=10d10+20 plus 6d8+30 |hp2=132 | |hd2=10d10+20 plus 6d8+30 |hp2=132 | ||
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The werewolf lord presented here is a 10th-level human [[SRD:Fighter|fighter]] and natural lycanthrope, using the following base ability scores: [[SRD:Strength|Str]] 16, [[SRD:Dexterity|Dex]] 14, [[SRD:Constitution|Con]] 14, [[SRD:Intelligence|Int]] 10, [[SRD:Wisdom|Wis]] 10, [[SRD:Charisma|Cha]] 12. | The werewolf lord presented here is a 10th-level human [[SRD:Fighter|fighter]] and natural lycanthrope, using the following base ability scores: [[SRD:Strength|Str]] 16, [[SRD:Dexterity|Dex]] 14, [[SRD:Constitution|Con]] 14, [[SRD:Intelligence|Int]] 10, [[SRD:Wisdom|Wis]] 10, [[SRD:Charisma|Cha]] 12. | ||
− | === | + | ===Combat=== |
Werewolf lords can assume a hybrid form as well as an [[SRD:Animal Type|animal]] form. In [[SRD:Dire Wolf|dire wolf]] form, they can trip just as normal [[SRD:Wolf|wolves]] do. In hybrid form, they can wield weapons or fight with their claws. | Werewolf lords can assume a hybrid form as well as an [[SRD:Animal Type|animal]] form. In [[SRD:Dire Wolf|dire wolf]] form, they can trip just as normal [[SRD:Wolf|wolves]] do. In hybrid form, they can wield weapons or fight with their claws. | ||
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''Possessions: +2 [[SRD:Mithral|mithral]] [[SRD:Chain Shirt|chain shirt]], +3 [[SRD:Heavy Shield|heavy shield]], +2 [[SRD:Bastard Sword|bastard sword]], [[SRD:Gauntlets of Ogre Power|gauntlets of ogre power]], [[SRD:Cloak of Resistance|cloak of resistance]] +2,'' [[SRD:Masterwork Weapons|masterwork]] [[SRD:Composite Longbow|composite longbow]] (+4 [[SRD:Strength|Str]] bonus)''.'' | ''Possessions: +2 [[SRD:Mithral|mithral]] [[SRD:Chain Shirt|chain shirt]], +3 [[SRD:Heavy Shield|heavy shield]], +2 [[SRD:Bastard Sword|bastard sword]], [[SRD:Gauntlets of Ogre Power|gauntlets of ogre power]], [[SRD:Cloak of Resistance|cloak of resistance]] +2,'' [[SRD:Masterwork Weapons|masterwork]] [[SRD:Composite Longbow|composite longbow]] (+4 [[SRD:Strength|Str]] bonus)''.'' | ||
− | ''' | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Werewolf Werewolf] |
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Latest revision as of 04:10, 23 February 2011
This material is published under the OGL |
Lycanthrope, Werewolf Lord[edit]
Werewolf Lord, Human Form | Werewolf Lord, Dire Wolf Form | Werewolf Lord, Hybrid Form | |
---|---|---|---|
Size/Type: | Medium Humanoid (Shapechanger) | Large Humanoid (Shapechanger) | Large Humanoid (Shapechanger) |
Hit Dice: | 10d10+20 plus 6d8+30 (132 hp) | 10d10+20 plus 6d8+30 (132 hp) | 10d10+20 plus 6d8+30 (132 hp) |
Initiative: | +2 | +4 | +4 |
Speed: | 30 ft. (6 squares) | 40 ft. (8 squares) | 30 ft. (6 squares) |
Armor Class: | 26 (+2 Dex, +3 natural, +6 +2 mithral chain shirt, +5 +3 heavy shield), touch 12, flat-footed 24 | 19 (–1 size, +4 Dex, +6 natural),, touch 13, flat-footed 15 | 19 (–1 size, +4 Dex, +6 natural),, touch 13, flat-footed 15 |
Base Attack/Grapple: | +14/+18 | +14/+29 | +14/+27 |
Attack: | +2 bastard sword +21 melee (1d10+8/17–20) or masterwork composite longbow (+4 str=bonus) (2d8+15/17–20) +17 ranged (1d8+4/x3) | Bite +25 melee (2d6+16/19–20) | Claw +24 melee (1d6+11) or +2 bastard sword +27 melee |
Full Attack: | +2 bastard sword +21/+16/+11 melee (1d10+8/17–20) or masterwork composite longbow (+4 str=bonus) +17/+12/+7ranged (1d8+4/x3) | Bite +25 melee (2d6+16/19–20) | 2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19–20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17–20) and bite +20 melee (2d6+5/19–20) |
Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 10 ft./10 ft. |
Special Attacks: | — | Curse of lycanthropy, trip | Curse of lycanthropy |
Special Qualities: | Alternate form, wolf empathy, low-light vision, scent | Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent | Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent |
Saves: | Fort +16, Ref +12, Will +13 | Fort +17, Ref +12, Will +11 | Fort +17, Ref +12, Will +11 |
Abilities: | Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 12 | Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12 | Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12 |
Skills: | Handle Animal +4, Hide +6, Listen +9, Move Silently +8, Spot +13, Survival +5 | Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5* | Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5* |
Feats: | Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (bastard Sword), Improved Critical (bastard sword), Improved Critical (bite), Improved Natural Armor, Improved Natural Attack (bite), Iron WillB, Power Attack, Run, Stealthy, TrackB, Weapon Focus (bastard sword), Weapon Focus (bite), Weapon Specialization (bastard sword) | (same as human form) | (same as human form) |
Environment: | Temperate forests | Temperate forests | Temperate forests |
Organization: | Solitary, pair, or pack (1–2 werewolf lords plus 2–4 werewolves plus 5–8 wolves) | (same as human form) | (same as human form) |
Challenge Rating: | 14 | 14 | 14 |
Treasure: | Standard | Standard | Standard |
Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil |
Advancement: | By character class | By character class | By character class |
Level Adjustment: | +3 | +3 | +3 |
Stronger, hardier, and more deadly than its lesser fellows, the werewolf lord is a murderous beast that delights in wreaking havoc.
The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12.
Combat[edit]
Werewolf lords can assume a hybrid form as well as an animal form. In dire wolf form, they can trip just as normal wolves do. In hybrid form, they can wield weapons or fight with their claws.
Alternate Form (Su): A werewolf lord can assume a bipedal hybrid form or the form of a dire wolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf lord’s bite attack in wolf or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A werewolf lord in dire wolf form that hits with a bite attack can attempt to trip the opponent (+15 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf lord.
Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.
Skills: *A werewolf lord in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.
Possessions: +2 mithral chain shirt, +3 heavy shield, +2 bastard sword, gauntlets of ogre power, cloak of resistance +2, masterwork composite longbow (+4 Str bonus).
See Wikipedia Entry: Werewolf
Back to Main Page → System Reference Document → Creatures
Alignment | Always chaotic evil + |
Challenge Rating | 14 + |
Environment | Temperate forests + |
Level Adjustment | +3 + |
Size | Medium + and Large + |
Subtype | Shapechanger + |
Title | Werewolf Lord + |
Type | Humanoid + |