Difference between revisions of "Sylvan Tea (3.5e Equipment)"
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===Sylvan Tea=== | ===Sylvan Tea=== | ||
+ | {{#set:Summary=A fine exotic tea that has strange magical effects on non-fey creatures.}} | ||
+ | This tea often comes packaged in a fine mesh sack in a waterproof case, often a scroll case. A full container contains 2 lb. of tea. A single serving of tea requires a single ounce of tea leaves, thus, a full container holds 32 servings worth. | ||
− | This tea | + | This finely mixed exotic tea has a soft herbal aroma with a smooth flavor and a tangy aftertaste. It has strange effects on non-[[SRD:Fey Type|fey]]. Any non-[[SRD:Fey Type|fey]] that consumes this sylvan tea must make a [[SRD:Will|Will]] save [[DC]] 13 or be randomly affected by one of the following effects for 1d4 hours. [[SRD:Elf Subtype|Elves]] get a +2 bonus on their saves. These effects can be [[SRD:Dispel Magic|dispelled]] against a [[DC]] of 13. |
− | + | Roll a d4: | |
{| class="zebra d20" | {| class="zebra d20" | ||
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| 3 || class="left" | +1 Bonus on [[SRD:Saving Throw|saving throws]] || class="left" | Uncontrollable babbling speech: -4 [[SRD:Diplomacy|Diplomacy]] | | 3 || class="left" | +1 Bonus on [[SRD:Saving Throw|saving throws]] || class="left" | Uncontrollable babbling speech: -4 [[SRD:Diplomacy|Diplomacy]] | ||
|- | |- | ||
− | | 4 || class="left" | +1 Insight bonus to [[armor class]] || class="left" | Foolish prancing, skipping and foot tapping: Cannot double move action, run or charge. | + | | 4 || class="left" | +1 Insight bonus to [[armor class]] || class="left" | Foolish prancing, skipping and foot tapping: Cannot double-move action, run or charge. |
|} | |} | ||
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+ | Sylvan Tea is not made magically, but rather gathered from special tea plants deep in fey territory. | ||
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+ | If examined with ''[[SRD:Detect Magic|detect magic]]'', the tea gives off an aura of faint [[SRD:Enchantment School|enchantment]] magic. | ||
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+ | Market Price: [[Cost::65 gp]] (2 gp for each serving plus 1 gp for the case). | ||
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− | {{3.5e | + | {{3.5e Magical Foods and Drinks Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
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[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Food]] | [[Category:Food]] | ||
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Revision as of 01:24, 15 February 2011
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Sylvan Tea
This tea often comes packaged in a fine mesh sack in a waterproof case, often a scroll case. A full container contains 2 lb. of tea. A single serving of tea requires a single ounce of tea leaves, thus, a full container holds 32 servings worth.
This finely mixed exotic tea has a soft herbal aroma with a smooth flavor and a tangy aftertaste. It has strange effects on non-fey. Any non-fey that consumes this sylvan tea must make a Will save DC 13 or be randomly affected by one of the following effects for 1d4 hours. Elves get a +2 bonus on their saves. These effects can be dispelled against a DC of 13.
Roll a d4:
Result | Bonus | Side Effect |
---|---|---|
1 | +2 Enhancement bonus to Charisma | Uncontrollable foolish giggling: -4 Hide |
2 | +1 Insight bonus on attacks | Uncontrollable twitching: -2 on Dexterity-based skills. |
3 | +1 Bonus on saving throws | Uncontrollable babbling speech: -4 Diplomacy |
4 | +1 Insight bonus to armor class | Foolish prancing, skipping and foot tapping: Cannot double-move action, run or charge. |
Sylvan Tea is not made magically, but rather gathered from special tea plants deep in fey territory.
If examined with detect magic, the tea gives off an aura of faint enchantment magic.
Market Price: 65 gp (2 gp for each serving plus 1 gp for the case).
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