Difference between revisions of "Weaving Skirmish (4e Power)"
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+ | <onlyinclude>{{4e Power | ||
|name=Weaving Skirmish | |name=Weaving Skirmish | ||
|usage=Daily | |usage=Daily | ||
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|type=Attack | |type=Attack | ||
|level=5 | |level=5 | ||
− | | | + | |keywords=Arachane, Weapon |
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|actiontype=Standard Action | |actiontype=Standard Action | ||
|range=Melee | |range=Melee | ||
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|defense=AC (your and your spider's attacks), two attacks. | |defense=AC (your and your spider's attacks), two attacks. | ||
|hit=1[W] + Dexterity modifier damage (your attack), 1[B] + Dexterity Modifier Damage (your spider's attack). If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. | |hit=1[W] + Dexterity modifier damage (your attack), 1[B] + Dexterity Modifier Damage (your spider's attack). If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. | ||
− | }} | + | }}</onlyinclude> |
− | [[ | + | |
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+ | ---- | ||
+ | {{4e Powers Breadcrumb|Spider Rider}}<br /> | ||
+ | {{Arachonomicon Power Breadcrumb}} | ||
+ | [[Category:Arachonomicon; the Book of Spiderkind]] | ||
+ | [[Category:4e]] | ||
+ | [[Category:User]] | ||
+ | [[Category:Power]] |
Latest revision as of 05:25, 14 February 2011
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Weaving Skirmish Spider Rider Attack 5
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You weave in and out of combat, striking out at your foe as you spider thrusts its fangs into another foe. | |
Daily ✦ Arachane, Weapon | |
Standard Action | Melee weapon |
Target: One or two creatures | |
Special: When you charge, you can use this power in place of a basic attack. Before or after these attacks, you can move your speed without provoking opportunity attacks. | |
Attack: Dexterity vs. AC (your and your spider's attacks), two attacks. | |
Hit: 1[W] + Dexterity modifier damage (your attack), 1[B] + Dexterity Modifier Damage (your spider's attack). If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. |
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