Difference between revisions of "Pyrotechnic (3.5e Class)"

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'''{{Anchor|Burn}}:'''  You can rack an opponent in small explosions with a ranged touch attack (range of 60ft) , dealing 1d6 per 4 levels damage, no save.
 
'''{{Anchor|Burn}}:'''  You can rack an opponent in small explosions with a ranged touch attack (range of 60ft) , dealing 1d6 per 4 levels damage, no save.
 
  
 
'''{{Anchor|Focused Explosion}}:'''  When detonating an object you may make it detonate in a 30ft cone instead of a spread.
 
'''{{Anchor|Focused Explosion}}:'''  When detonating an object you may make it detonate in a 30ft cone instead of a spread.
  
'''{{Anchor|Chemical reaction}}:''' The Pyrotechnic can make any living thing of any size he touches explode as a standard action.  The person explodes.  Reflex save half.  The person is destroyed.  The object explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet.  This is not a death effect. Reflex save half.
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'''{{Anchor|Chemical reaction}}:''' The Pyrotechnic can make any living thing of any size he touches release an explosion of energy as a standard action.  Reflex save Negates.  The person explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet.  The target person takes maximum damage.  This is not a death effect. Reflex save half.
  
 
'''{{Anchor|Sparkler}}:''' By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust [[SRD:Telekinesis|telekinesis]].
 
'''{{Anchor|Sparkler}}:''' By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust [[SRD:Telekinesis|telekinesis]].
  
'''{{Anchor|Distracting Aura}}:''  An array of flashing lights and tiny explosions fill the area.  All casters within 20 feet must make a concentration check, DC equal to 10 plus class level.  
+
'''{{Anchor|Distracting Aura}}:''  An array of flashing lights and tiny explosions fill the area.  All casters within 20 feet must make a concentration check, DC equal to 10 plus class level or lose any spell they are casting.  
  
 
'''{{Anchor|Chain Reaction}}:''' Once a day you can use detonate to make it so that when an object is destroyed by detonate, it detonates itself using normal detonate (not chain detonate).
 
'''{{Anchor|Chain Reaction}}:''' Once a day you can use detonate to make it so that when an object is destroyed by detonate, it detonates itself using normal detonate (not chain detonate).

Revision as of 17:33, 17 January 2011

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Author: Parakee (talk)
Date Created: December 31, 2010
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The Pyrotechnic

Some people are really into fire. They can waste hours siting and watching things burn. The often get in trouble with the authorities for burning barns... or being found responsible for a series of families cremated alive. Some of these Pyromaniacs are more flamboyant than others. The are Pyrotechnics and they can make thing detonate into giant balls of flame.

Making a Pyrotechnic

Abilities: Intelligence governs saves

Races: any.

Alignment: any

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Simple

Table: The Pyrotechnic

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Detonate, Explosive Unarmed Strike, Fire Resistance (5)
2nd +1 +0 +3 +3 Burn Bright, Shape Flame,#Focused Explosion
3rd +2 +1 +3 +3 Fire Resistance (10), Combustion ,Kinetic Explosion
4th +3 +1 +4 +4 Fireworks, Ranged Detonate, #Explosive Defense
5th +3 +1 +4 +4 Fire Resistance (15), Pop, Detonate (small)
6th +4 +2 +5 +5 Spectacular Display, Fireball
7th +5 +2 +5 +5 Fire Resistance (20), Detonate (medium)
8th +6/+1 +2 +6 +6 Complex Explosion, #Burn
9th +6/+1 +3 +6 +6 Fire Resistance (25), Detonate (large)
10th +7/+2 +3 +7 +7 Fire Resistance (Immunity)
11th +8/+3 +3 +7 +7 Detonate (huge), #Distracting Aura
12th +9/+4 +4 +8 +8 Chemical reaction, Sparkler
13th +9/+4 +4 +8 +8 Detonate (gargantuan)
14th +10/+5 +4 +9 +9 Chain Reaction
15th +11/+6 +5 +9 +9 Detonate (colossal), Nuke

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int),

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A Pyrotechnic has proficiency with all simple weapons but no armor or shields. Saves:All saves from your class abilities have a DC of 10 + class level + int.

Detonate (Su): The Pyrotechnic can make any inanimate object of tiny size or smaller he touches explode as a standard action. He rolls 1d20 + 1d10 per class level. Reflex save negates. If this is equal to or greater than the objects hit-points (no hardness), then the object explodes. The Pyrotechnic can throw the object as a free action. The target object is destroyed. Use the grenade-like-weapon rules. The object explodes dealing 1d6 plus 1d6 for every 2 levels fire and piecing damage to everyone within 20 feet. Reflex save half. At 5th level you can make a small object explode. This increases by one size category every 2 levels. For each size category above tiny, the area of the effect doubles. Magical equipment can not be detonated.

Explosive Unarmed Strike (Su): You gain the Improved Unarmed Strike for free. You unarmed attack do +1d6 additional damage. This increases by 1d6 every 4 levels.

Fire resistance: You have been caught in enough explosions to grow resistance to fire. You gain fire resistance 5. At 3rd level and every 2 levels thereafter this increases by 5 until at 10th level you gain fire immunity.

Burn Bright: Instead of making an object explode and deal damage, you may make it release a blinding flash of light, Stunning everyone withing 20ft. Will save negates.

Shape Flame: You may make any fire caused by any of your abilities, be attached to a imbued SRD:Silent Image. It can take the effect of any thing, but alway appears to be a formation of flame, although color can change.

Combustion: You can create small explosions beneath you feet. You gain a Jump Speed equal to your base land speed.

Kinetic Explosion: You detonate power now knocks everyone who fails the reflex save prone.

Fireworks: You may cast the Fireworks version of SRD:Pyrotechnics at will.

Ranged Detonate: Detonate now has a range of line of sight.

Pop: You now Detonate an object to make a deafening sound. This Stuns and Deafens everyone for 2d6+2 rounds withing 120.

Spectacular Display: Whenever you use Fireworks anybody who succeeds at the save is fascinated for one round.

Complex Explosion: You may combine two detonate effects when using detonate, such as Burn Bright and Standard Detonate, or Pop and Burn Bright(a fun combination).

Explosive Defense: You can use small explosions to disrupt attacks. You gain a deflection modifier to AC equal to a fourth your class level.

Fireball: You can cast Fireball at will with a caster level equal to your class level.

Burn: You can rack an opponent in small explosions with a ranged touch attack (range of 60ft) , dealing 1d6 per 4 levels damage, no save.

Focused Explosion: When detonating an object you may make it detonate in a 30ft cone instead of a spread.

Chemical reaction: The Pyrotechnic can make any living thing of any size he touches release an explosion of energy as a standard action. Reflex save Negates. The person explodes dealing 1d6 plus 1d6 for every 2 levels fire within 20 feet. The target person takes maximum damage. This is not a death effect. Reflex save half.

Sparkler: By surrounding an object in tiny explosions you can duplicate the effects of sustained force or violent thrust telekinesis.

'Distracting Aura: An array of flashing lights and tiny explosions fill the area. All casters within 20 feet must make a concentration check, DC equal to 10 plus class level or lose any spell they are casting.

Chain Reaction: Once a day you can use detonate to make it so that when an object is destroyed by detonate, it detonates itself using normal detonate (not chain detonate).

Nuke: Once per day you can Chain Detonate every one within 20 feet.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorParakee +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionBad +
Identifier3.5e Class +
Length15 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Concentration +, Diplomacy +, Forgery +, Gather Information +, Intimidate +, Jump +, Knowledge +, Sense Motive +, Speak Language + and Spellcraft +
Skill Points4 +
SummaryUnder Statement: This person likes to blow things up. +
TitlePyrotechnic +
Will Save ProgressionGood +