Difference between revisions of "Giant (3.5e Type)"
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− | <noinclude>''This type is a substitute for the standard [[SRD:Giant Type|Giant Type]] and is NOT part of the SRD.'' | + | <noinclude>''This type is a substitute for the standard [[SRD:Giant Type|Giant Type]] and is NOT part of the SRD.''</noinclude> |
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[[Summary::Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.]] | [[Summary::Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.]] | ||
Revision as of 18:32, 3 January 2011
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This type is a substitute for the standard Giant Type and is NOT part of the SRD. Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities.
Features
A giant has the following features.
- d10-sided Hit Dice.
- Base attack bonus equal to total Hit Dice (as Fighter).
- Good Fortitude saves.
- Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
A giant possesses the following traits (unless otherwise noted in a creature’s entry).
- Low-light vision.
- Giants are treated as proficient with any weapons noted in their entry (regardless of feats for exotic weapons and the like) and any thrown weapons. All giants also possess a slam attack that gains iterative attacks with their base attack bonus and deals damage according to their size.
- Throw Anything: Giants can throw objects (whether they be rocks, wooden planks, or other pieces of debris) to two sizes smaller than themselves in one hand or up to their size with two hands. In this case, ‘size’ refers to the size of the projectile itself, not the creature by whom it is wielded (thus, a Fine object can be up to six inches in diameter). Such a projectile deals 1d6 points of damage per size category and has a range increment of 10 feet per size category of the giant. Giants add their Strength modifier to both attack and damage rolls with these weapons.
- Catch: When a giant is targeted with a ranged weapon that they would be capable of throwing and is aware of the attack, it may attempt to catch the projectile as an immediate action by making an attack roll opposing that of the thrower. It must have at least one hand free in order to attempt to catch something, and may only catch rocks that it can throw. As a result, a giant who successfully catches a projectile may elect to throw it at another creature within its normal throwing range as part of the same immediate action. A giant may only block weapons with enhancement bonuses up to its HD divided by four; anything with a higher bonus cannot be caught.
- Giants eat, sleep, and breathe.
Giant Type Creatures
The following creatures have the Giant type:
Name | Description |
---|---|
Ogre | |
Troll |
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Facts about "Giant (3.5e Type)"
Author | ThunderGod Cid + |
Identifier | 3.5e Type + |
Rated By | Havvy + |
Rating | Rating Pending + |
Summary | Giants are massive humanoids born with deep reserves of supernatural power, granting them their customary size and strength, variety of forms, and even magical abilities. + |
Title | Giant + |