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User:FiddleSticks96/FS96 Sandbox:Items

65 bytes removed, 20:15, 2 January 2011
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Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. Belenthrond warned Galosh not to use the trumpet too close to the village. Despite this warning, Galosh sounded the trumpet while battling within the village, causing an earthquake that killed everyone there. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.
This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Some effects can only be used a certain number of times per day. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is not immune to any damage caused by the spells cast by the trumpet and the energy resistance granted by the trumpet does not apply when determining if the user resists the spell or not. If the user gets caught in the area of effect, they take damage as normal. The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.
:Roll a d100 to determine the effect:
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