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:[[/The Wilderness Exploration Minigame#Basic Rules|Basic Rules]] | :[[/The Wilderness Exploration Minigame#Basic Rules|Basic Rules]] | ||
:[[/The Wilderness Exploration Minigame#Exploring the Wilderness|Exploring the Wilderness]] | :[[/The Wilderness Exploration Minigame#Exploring the Wilderness|Exploring the Wilderness]] | ||
:[[/The Wilderness Exploration Minigame#Graduating|Graduating]] | :[[/The Wilderness Exploration Minigame#Graduating|Graduating]] | ||
− | [[/Locations of Interest|'''Chapter | + | [[/Locations of Interest|'''Chapter 11: Locations of Interest''']] |
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:[[/Locations of Interest#Druidic Holy Sites|Druidic Holy Sites]] | :[[/Locations of Interest#Druidic Holy Sites|Druidic Holy Sites]] |
Revision as of 21:42, 18 December 2010
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Feral Libram
The Feral Libram provides rules for bringing wilderness and things that live there to the forefront of the game, including animals, faeries, giants, dragons, and plants, as well as places to visit.
Contents
Titles linked at the moment are not necessarily permanent titles, or the titles sections will have later. Many of the well-done ones and some of the more whimsical of the ones I came up with on the spot will be kept.
Chapter 1: What is Wilderness?
Chapter 2: Classes of the Wilds
Chapter 3: Put something witty about Fey here
Chapter 4: Rawr or something suitably animal
Chapter 5: Big Things: Giants and Dragons
Chapter 6: Green's in Style (it's the new black)
Chapter 9: Wilderness Adventuring
- Terrain
- Environment
- Weather
- Ecology of the PC
- High-Level Wilderness Adventures
- Carrying, Movement, and Exploration, but Titled Better
Chapter 10: The Wilderness Exploration Minigame
Chapter 11: Locations of Interest
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