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Slive (3.5e Class)

6 bytes added, 25 May
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'''[[SRD:Evasion and Improved Evasion#Evasion|{{Anchor|Evasion}}]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a slive can avoid even magical and unusual attacks with agility and psionic prescience. If they make a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, they instead take no damage. Evasion can be used only if the slive is wearing light armor or no armor. A [[SRD:Helpless|helpless]] slive does not gain the benefit of evasion.
'''{{Anchor|Psionic Meditation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 2nd level, a slive gains [[SRD:Psionic_Meditation|psionic meditation]] as a bonus feat. If they already possess this feat then they may instead take another [[SRD:Psionic_(Feat_Type)|psionic feat]] that they meet the prerequisites for.
'''{{Anchor|Telepathy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 3rd level, a slive gains [[SRD:Telepathy|telepathy]] enabling them to communicate telepathically with creatures within 100'.
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a slive can react to danger before their senses would normally allow them to do so. They retain their [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if they are caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, they still lose their [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
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