Almiraj (5e)

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Almiraj [1]
Small Beast (Almiraj), Unaligned
Armor Class: 13
Hit Points: 3
Speed: 50 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Stealth
Senses: darkvision 30 ft., passive Perception 14
Languages:
Habitat: Forest, Grassland
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Keen Senses. [2] The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight. 

Actions

Horn. Melee Weapon Attack


Almiraj were originally from Zakhara, but were imported to Chult long ago. Almiraj can be used as a Familiar, with the GM's permission.

Found in Adventures


Sources and Notes

  1. and Christopher Perkins, Will Doyle, Steve Winter (2017). Tomb of Annihilation. (5e) Wizards of the Coast. ISBN 9780786966103. p. 211. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

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Facts about "Almiraj (5e)"
AlignmentUnaligned +
AuthorTomb of Annihilation +
CRval0 +
Canontrue +
Challenge Rating0 +
Creature NameAlmiraj +
Experience Points10 +
FeaturesKeen Senses + and Horn +
HabitatForest + and Grassland +
Hit Points3 +
Movement TypeWalk +
NameAlmiraj +
PublicationTomb of Annihilation +
SizeSmall +
SortTextAlmiraj 5e +
SubtypeAlmiraj +
SummaryDog-sized rabbit with a unicorn-like horn. +
TypeBeast +