Difference between revisions of "Obstagoonan (3.5e Race)"

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|favoredclass=Barbarian or Fighter
 
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Revision as of 05:25, 22 May 2024

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Author: Eiji-kun (talk)
Date Created: 5-22-24
Status: Complete
Editing: Clarity edits only please
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Obstagoonan

A race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights.

Racial Traits

  • +2 Constitution, -2 Intelligence: Tough and hardy, but taking blows probably has done nothing good for their minds.
  • Monstrous Humanoid (Anthro): They are humanoid badgers with large claws and patterns on their fur and hide. 
  • Medium: As a Medium creature, an obstagoonan has no special bonuses or penalties due to its size.
  • Obstagoonan base land speed is 30 feet.  
  • Darkvision: An obstagoonan can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an obstagoonan can function just fine with no light at all. 
  • Defiant (Ex): Suffering only drives the obstagoonan to fight even harder. When they take an ability penalty, ability damage, or ability drain not intentionally brought on by their own actions, they may increase a different ability score other than the effected score by the greatest amount (to a maximum of +6). For example, they could receive 8 Constitution and 3 Wisdom damage from a poison, but gain +6 Strength. This is a morale bonus, and lasts until the triggering damage is healed, or 10 minutes, whichever is less. 
  • Guts (Ex): Obstagoonans fight harder when suffering. When blinded, exhausted, fatigued, frightened, shaken, sickened, or staggered, they gain a +1d6 bonus to damage rolls for the duration. 
  • Natural Armor (Ex): Obstagoonans have +1 natural armor. 
  • Natural Weapons (Ex): Obstagoonan have two primary claw attacks that deal 1d6 damage. 
  • Obstruct (Ex): Obstagoonan have a habit of getting in the way. As a free action they can choose to effectively fill their entire square for the purposes of cover until the start of their next turn, preventing creatures from attacking anything behind them. However, this ends if they move (or are forced to move) at all. While in this stance, they can take a standard action to gird themselves and they only take 1/2 hp damage from sources until the beginning of their next turn. 
  • Reckless (Ex): Obstagoonans have a unique form of increasing their damage at the cost of their safety. So long as they have at least +1 BAB, they can choose to take 2 points of damage to themselves (bypassing any damage reduction) to gain +1 damage on melee attacks for 1 round. For every point of BAB, they can increase this amount to a maximum of 20 hp lost/+10 damage at 10 BAB. This unique racial ability counts as Power Attack for the purpose of pre-requisites, and stacks with it. 
  • Skills: Obstagoonans have a +4 racial bonus to Intimidate skill checks.
  • Automatic Languages: Common, Dwarven
  • Bonus Languages: Gnoll, Gnome, Orc, Terran
  • Favored Class: Barbarian or Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

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Eiji-kun's Homebrew (5628 Articles)
Eiji-kunv
AuthorEiji-kun +
Effective Character Level1 +
Favored ClassBarbarian + and Fighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Constitution + and -2 Intelligence +
RatingUndiscussed +
SizeMedium +
SubtypeAnthro +
SummaryA race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights. +
TitleObstagoonan +
TypeMonstrous Humanoid +