Difference between revisions of "Fleshwarped (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Leziad |date_created=22nd May 2024 |status=WIP |balance=High}} {{3.5e Feat |name=Fleshwarped |types= |summary= |prereqs=1st level only, humanoid type |f...")
 
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
|author_name=Leziad
 
|author_name=Leziad
 
|date_created=22nd May 2024
 
|date_created=22nd May 2024
|status=WIP
+
|status=Complete
 
|balance=High}}
 
|balance=High}}
  
Line 8: Line 8:
 
|name=Fleshwarped
 
|name=Fleshwarped
 
|types=
 
|types=
|summary=
+
|summary=Your body has mutated into an abominable form, giving you unusual benefits.
 
|prereqs=1st level only, humanoid type
 
|prereqs=1st level only, humanoid type
 
|fluff=Your body has mutated beyond the scope of normal evolution, causing you to become more developed at the cost of a monstrous appearance.  
 
|fluff=Your body has mutated beyond the scope of normal evolution, causing you to become more developed at the cost of a monstrous appearance.  
|benefit=You gain a +1 bonus on natural armor and a +2 bonus against disease and poisons. Additionally you counts as an [[SRD:Aberration|Aberration]] in addition to your normal type for the purpose of effects which can affect you. However your ungainly appearance makes you suffer a –2 penalty on [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Disguise Skill|Disguise]] and [[SRD:Gather Information Skill|Gather Information]] checks. Finally, you have an special mutation chosen from the list below:
+
|benefit=You gain a +1 bonus on natural armor and a +2 bonus against disease and poisons. Additionally you count as an [[SRD:Aberration|Aberration]] in addition to your normal type for the purpose of effects which can affect you. However your ungainly appearance makes you suffer a –2 penalty on [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Disguise Skill|Disguise]] and [[SRD:Gather Information Skill|Gather Information]] checks. Finally, you have an special mutation chosen from the list below:
  
 
''Deepvision:'' You gain darkvision 60 ft., or improve your current darkvision by 60 ft.  
 
''Deepvision:'' You gain darkvision 60 ft., or improve your current darkvision by 60 ft.  
  
''Living Weapon:'' You are considered to be armed even when unarmed, you may deal slashing damage rather than bludgeoning weapons when making an unarmed strike.
+
''Living Weapon:'' You are considered to be armed even when unarmed, you may deal slashing damage rather than bludgeoning weapons when making an unarmed strike. If you have [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], your unarmed damage increases to 1d6 (for a medium creature).
  
 
''Misbegotten Hulk:'' You gain powerful build as a [[SRD:Half-Giant|half-giant]], however you now uses the nonhumanoid cost for armor and a –1 size penalty to AC.
 
''Misbegotten Hulk:'' You gain powerful build as a [[SRD:Half-Giant|half-giant]], however you now uses the nonhumanoid cost for armor and a –1 size penalty to AC.
 
   
 
   
''Mutated Limb:'' WIP
+
''Mutated Limbs:'' During your own turn, increase your reach by 5 ft.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=This feat counts as Willing Deformity<sup>EE</sup> for the purpose of meeting the prerequisites of feats. You may take this feat multiple times, choosing a new special ability each time it is taken.
+
|special=This feat counts as Willing Deformity<sup>EE</sup> for the purpose of meeting the prerequisites of feats, if you do you no longer need to be evil-aligned to meet the prerequisites of feats with Willing Deformity as a prerequisites. You may take this feat multiple times, choosing a new special mutation each time it is taken.}}
}}
 
  
 
----
 
----

Latest revision as of 17:36, 26 May 2024

Homebrew.png
Author: Leziad (talk)
Date Created: 22nd May 2024
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Fleshwarped [General] Your body has mutated beyond the scope of normal evolution, causing you to become more developed at the cost of a monstrous appearance.Prerequisites: 1st level only, humanoid typeBenefit: You gain a +1 bonus on natural armor and a +2 bonus against disease and poisons. Additionally you count as an Aberration in addition to your normal type for the purpose of effects which can affect you. However your ungainly appearance makes you suffer a –2 penalty on Diplomacy, Disguise and Gather Information checks. Finally, you have an special mutation chosen from the list below:

Deepvision: You gain darkvision 60 ft., or improve your current darkvision by 60 ft.

Living Weapon: You are considered to be armed even when unarmed, you may deal slashing damage rather than bludgeoning weapons when making an unarmed strike. If you have Improved Unarmed Strike, your unarmed damage increases to 1d6 (for a medium creature).

Misbegotten Hulk: You gain powerful build as a half-giant, however you now uses the nonhumanoid cost for armor and a –1 size penalty to AC.

Mutated Limbs: During your own turn, increase your reach by 5 ft. Special: This feat counts as Willing DeformityEE for the purpose of meeting the prerequisites of feats, if you do you no longer need to be evil-aligned to meet the prerequisites of feats with Willing Deformity as a prerequisites. You may take this feat multiple times, choosing a new special mutation each time it is taken.


Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4445 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st level only + and humanoid type +
RatingUnrated +
SummaryYour body has mutated into an abominable form, giving you unusual benefits. +
TitleFleshwarped +
TypeGeneral +