Difference between revisions of "User:Eiji-kun/Blargh"

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*'''Grapple:''' To restrict movement and actions. BRUTE
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*'''Grapple:''' To restrict movement and actions.  Can progress to Pin. BRUTE
  
 
*'''Trip:''' To apply prone. BRUTE or DEFT
 
*'''Trip:''' To apply prone. BRUTE or DEFT
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*'''Reposition:''' Swap places with enemy, or with ally with no check.  DEFT   
 
*'''Reposition:''' Swap places with enemy, or with ally with no check.  DEFT   
  
All are attack actions except guarded stance, which is part of an attack (usually casting)..
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All are attack actions except guarded stance, which is part of an attack (usually casting), and Feint defaults to move.

Revision as of 22:47, 12 May 2024

Testing Ground

  • Deft Maneuvers: Dex + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
  • Brute Maneuvers: Str + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
  • Maneuver Defense: Str or Dex + Size Mod + BAB Bonus + Circumstance + 10

For every attack by BAB (6, 11, 16), +2 BAB Bonus.

Example of Str 20 Dex 12 fighter 2 vs Str 10 Dex 20 rogue 2. Fighter attempts grapple (brute) at +5. MD is 15. 50% chance. Fighter gets Improved Brute Maneuvers feat (+4). +9 vs 15. 70% chance.

Example previous fighter with feat vs BAB 11 rogue, Str 10 Dex 28. Fighter attempts grapple (brute) +9. MD is 23. 30% chance. Fighter gets Large (PF Lean +1 size +1 str), 40% chance.

Example previous fighter with feat, BAB 6, and +3 unarmed strike, vs a Huge dragon Str 30, Dex 10 and BAB 16. Assuming he could try in the first place (too big). Fighter grapples (brute) +14. MD is 28. 30% chance.

Results: May use normal 3.5 size bonuses, and/or nix weapon bonuses. Otherwise seens well set in bounded accuracy. Full BAB classes will eventually outpace others, +6 vs +2.

As pathfinder, tumbling DC is MD.


  • Grapple: To restrict movement and actions. Can progress to Pin. BRUTE
  • Trip: To apply prone. BRUTE or DEFT
  • Push/Pull/Throw: To force movement. You don't follow with a throw. BRUTE
  • Disarm: To apply disarm. If unarmed, steal if you wish. BRUTE or DEFT
  • Sunder: To allow item damage. No check vs unattended, that is straight damage or break check. BRUTE
  • Feint: To apply flatfooted. No longer bluff based. DEFT
  • Guarded Stance: To avoid provocation from action. DEFT
  • Pass Through: To move through opponents. BRUTE or DEFT
  • Dirty Trick: To apply blind, deaf, dazzle, sickened, entangled, shaken. DEFT
  • Reposition: Swap places with enemy, or with ally with no check. DEFT

All are attack actions except guarded stance, which is part of an attack (usually casting), and Feint defaults to move.