Difference between revisions of "User:Eiji-kun/Blargh"

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*'''Reposition:''' Swap places with enemy, or with ally with no check.  DEFT   
 
*'''Reposition:''' Swap places with enemy, or with ally with no check.  DEFT   
  
All are attack actions except guarded stance, which is part of an attack (usually casting), and Feint defaults to move.
+
All are attack actions except Reposition and Feint defaults to move.
  
 
==Concentration, Escape Artist, and Tumble==
 
==Concentration, Escape Artist, and Tumble==
  
 
As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers.
 
As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers.

Latest revision as of 23:03, 12 May 2024

Testing Ground[edit]

CMB/CMD[edit]

  • Deft Maneuvers: Dex + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
  • Brute Maneuvers: Str + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
  • Maneuver Defense: Str or Dex + Size Mod + BAB Bonus + Circumstance + 10

For every attack by BAB (6, 11, 16), +2 BAB Bonus.

Example of Str 20 Dex 12 fighter 2 vs Str 10 Dex 20 rogue 2. Fighter attempts grapple (brute) at +5. MD is 15. 50% chance. Fighter gets Improved Brute Maneuvers feat (+4). +9 vs 15. 70% chance.

Example previous fighter with feat vs BAB 11 rogue, Str 10 Dex 28. Fighter attempts grapple (brute) +9. MD is 23. 30% chance. Fighter gets Large (PF Lean +1 size +1 str), 40% chance.

Example previous fighter with feat, BAB 6, and +3 unarmed strike, vs a Huge dragon Str 30, Dex 10 and BAB 16. Assuming he could try in the first place (too big). Fighter grapples (brute) +14. MD is 28. 30% chance.

Results: May use normal 3.5 size bonuses, and/or nix weapon bonuses. Otherwise seens well set in bounded accuracy. Full BAB classes will eventually outpace others, +6 vs +2.

As pathfinder, concentration and tumbling DC is MD.


  • Grapple: To restrict movement and actions. Can progress to Pin. Opponents can counter grapple to assume control or break pins (and release as a free action if in control). Nimbleness/escape artist roll can sub as new MD. Beneficial to the small as size penalties no longer apply, and skill checks are easier to boost. BRUTE
  • Trip: To apply prone. BRUTE or DEFT
  • Push/Pull/Throw: To force movement. You don't follow with a throw. BRUTE
  • Disarm: To apply disarm. If unarmed, steal if you wish. BRUTE or DEFT
  • Sunder: To allow item damage. No check vs unattended, that is straight damage or break check. BRUTE
  • Feint: To apply flatfooted. No longer bluff based. DEFT
  • Pass Through: To move through opponents. BRUTE or DEFT
  • Dirty Trick: To apply blind, deaf, dazzle, sickened, entangled, shaken. DEFT
  • Reposition: Swap places with enemy, or with ally with no check. DEFT

All are attack actions except Reposition and Feint defaults to move.

Concentration, Escape Artist, and Tumble[edit]

As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers.