Difference between revisions of "User:Eiji-kun/Blargh"
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*'''Reposition:''' Swap places with enemy, or with ally with no check. DEFT | *'''Reposition:''' Swap places with enemy, or with ally with no check. DEFT | ||
− | All are attack actions except | + | All are attack actions except Reposition and Feint defaults to move. |
==Concentration, Escape Artist, and Tumble== | ==Concentration, Escape Artist, and Tumble== | ||
As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers. | As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers. |
Latest revision as of 23:03, 12 May 2024
Testing Ground[edit]
CMB/CMD[edit]
- Deft Maneuvers: Dex + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
- Brute Maneuvers: Str + Size Mod + BAB Bonus + Circumstance + Weapon Bonus
- Maneuver Defense: Str or Dex + Size Mod + BAB Bonus + Circumstance + 10
For every attack by BAB (6, 11, 16), +2 BAB Bonus.
Example of Str 20 Dex 12 fighter 2 vs Str 10 Dex 20 rogue 2. Fighter attempts grapple (brute) at +5. MD is 15. 50% chance. Fighter gets Improved Brute Maneuvers feat (+4). +9 vs 15. 70% chance.
Example previous fighter with feat vs BAB 11 rogue, Str 10 Dex 28. Fighter attempts grapple (brute) +9. MD is 23. 30% chance. Fighter gets Large (PF Lean +1 size +1 str), 40% chance.
Example previous fighter with feat, BAB 6, and +3 unarmed strike, vs a Huge dragon Str 30, Dex 10 and BAB 16. Assuming he could try in the first place (too big). Fighter grapples (brute) +14. MD is 28. 30% chance.
Results: May use normal 3.5 size bonuses, and/or nix weapon bonuses. Otherwise seens well set in bounded accuracy. Full BAB classes will eventually outpace others, +6 vs +2.
As pathfinder, concentration and tumbling DC is MD.
- Grapple: To restrict movement and actions. Can progress to Pin. Opponents can counter grapple to assume control or break pins (and release as a free action if in control). Nimbleness/escape artist roll can sub as new MD. Beneficial to the small as size penalties no longer apply, and skill checks are easier to boost. BRUTE
- Trip: To apply prone. BRUTE or DEFT
- Push/Pull/Throw: To force movement. You don't follow with a throw. BRUTE
- Disarm: To apply disarm. If unarmed, steal if you wish. BRUTE or DEFT
- Sunder: To allow item damage. No check vs unattended, that is straight damage or break check. BRUTE
- Feint: To apply flatfooted. No longer bluff based. DEFT
- Pass Through: To move through opponents. BRUTE or DEFT
- Dirty Trick: To apply blind, deaf, dazzle, sickened, entangled, shaken. DEFT
- Reposition: Swap places with enemy, or with ally with no check. DEFT
All are attack actions except Reposition and Feint defaults to move.
Concentration, Escape Artist, and Tumble[edit]
As skills it is expected, with investment, that they will eventually outpace the DCs of most normal Combat Maneuvers.