Starstorm (3.5e Spell)
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Evocation | |
Level: | Psychic 5 |
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Components: | V, S |
Casting time: | 1 Round |
Range: | Long (400 ft. + 40 ft./level) |
Area: | Cylinder (10-ft. radius, 120 ft. high) |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
Spell Resistance: | No |
You unleash a powerful long range telekinetic spell to call down a small meteor from above, all creature in the area take 1d6+1 damages per caster level from the impact and fall prone. The damage is magic bludgeoning damage, and counts as cold iron and adamantine for the purpose of bypassing damage reduction. A successful Reflex save halves the damage and negate the prone. This damage is not reduced before hardness and if it destroy an object it continue right through. The impact point is left as difficult terrain.
All grounded creature of gargantuan size or smaller within 20 feet of the impact point must make a Reflex save or fall prone.
This spell travel down, striking any ceiling in the way if used indoor. If an obstacle survives the damage, the spell stop.
Starstorm II[edit]
School evocation; Level psychic 7
This functions as starstorm I, except it area detonate as a fireball upon impact, dealing damage to all creature caught inside, including the initial targets. This spell can be undercast.
Starstorm III[edit]
School evocation; Level psychic 9
This functions as starstorm II, except you may fire one meteor per two caster level, creating multiple areas. However, multiple meteors' impact damage overlap; they do not stack. This spell can be undercast.
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