Information for "Magical Defibrillation (3.5e Variant Rule)"
Basic information
Display title | Magical Defibrillation (3.5e Variant Rule) |
Default sort key | Magical Defibrillation (3.5e Variant Rule) |
Page length (in bytes) | 2,075 |
Page ID | 51480 |
Page content language | en - English |
Page content model | wikitext |
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Counted as a content page | Yes |
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Edit history
Page creator | Halloweenman33 (talk | contribs) |
Date of page creation | 15:58, 25 February 2017 |
Latest editor | Halloweenman33 (talk | contribs) |
Date of latest edit | 23:39, 27 February 2017 |
Total number of edits | 5 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Facts about "Magical Defibrillation (3.5e Variant Rule)"
Author | Halloweenman33 + |
Identifier | 3.5e Variant Rule + |
Rating | Unrated + |
Summary | What do you do when an ally dies in combat, there is no healer in the party (or worse, the one who died was the healer), and you don’t have time to trek back to a temple? Jump start their heart with magical electricity.. + |
Title | Magical Defibrillation + |