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Return to Master of Everything (3.5e Class).
Facts about "Master of Everything (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Other + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Autohypnosis +, Bluff +, Control Shape +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Speak Language + and Use Rope + |
Skill Points | 2 + |
Summary | The Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course. + |
Title | Master of Everything + |
ToP Skill | Affability +, Bluff +, Ciphers +, Cultures +, Escape Artistry + and Transformation + |
Will Save Progression | Poor + |