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Return to Genie (3.5e Class).
Facts about "Genie (3.5e Class)"
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | FrankTrollman + |
Base Attack Bonus Progression | Good + |
Class Ability | Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Appraise +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disguise +, Escape Artist +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Rope + |
Skill Points | 8 + |
Summary | A way similar to the True Fiend to create genies, mephits, and similar elemental Outsiders. + |
Title | Genie + |
Will Save Progression | Good + |